Hello you fools.
It is I, the rarely here to post things guy. A mini update that follows on from the last post in March. I have indeed kept up with keeping somewhat busy and filling my time with spaceships! All can be viewed on my Artstation here. There are youtube links as well. Will post a few here just for the sake of posting really...
Showing posts with label design. Show all posts
Showing posts with label design. Show all posts
Saturday, 23 May 2020
Monday, 23 March 2020
2020. But are we seeing any clearer...
So, I didn't post all last year.
And why post at all, you may ask. Blogs are dead. There are more immediate ways to put your word out…
Well… you’re probably right, whoever you are, yelling at your screen.
Last year was hugely productive and hopefully, if you happen to be reading this in the future, proved to be a big step up and forward for me. Personally I made some rather big changes to my life but the internet isn’t a place to air one’s laundry so lets skip that as it’s not the point of the blog anyway (I know, what ever was the point of this blog?)
It’s 2020 and as history will report we are in the middle of the viral pandemic that is CoVid-19 or Coronavirus. Working from home or at least feigning to work from home, I’m determined to use the time as productively as I can whether it be keeping up with drawing, practicing painting or generally updating software and running some user/life admin tasks.
As this was intended as (and should remain as) a design and film blog from my perspective, I hope to post any pieces I’ve done during this time. I must admit, when starting something like this, you aren’t exactly concerned with whether you will hold yourself to it down the line whether that be a few months or even years later. Being busy as I have been on Fast9 and currently The Batman, it should be said it is hard to muster up the fuel to write some long essay for my own gratification.
But if you start to do something then you’ve at least begun the journey, right?
So what have I done to begin this “stay-at-home” period. I broke out the traditional materials and practiced with some mini painting in a postcard sized book that I had begun way back in a Sept 2018 post. I had since tried 3 other paintings (below) and the fourth is the one I did last night.
And why post at all, you may ask. Blogs are dead. There are more immediate ways to put your word out…
Well… you’re probably right, whoever you are, yelling at your screen.
Last year was hugely productive and hopefully, if you happen to be reading this in the future, proved to be a big step up and forward for me. Personally I made some rather big changes to my life but the internet isn’t a place to air one’s laundry so lets skip that as it’s not the point of the blog anyway (I know, what ever was the point of this blog?)
It’s 2020 and as history will report we are in the middle of the viral pandemic that is CoVid-19 or Coronavirus. Working from home or at least feigning to work from home, I’m determined to use the time as productively as I can whether it be keeping up with drawing, practicing painting or generally updating software and running some user/life admin tasks.
As this was intended as (and should remain as) a design and film blog from my perspective, I hope to post any pieces I’ve done during this time. I must admit, when starting something like this, you aren’t exactly concerned with whether you will hold yourself to it down the line whether that be a few months or even years later. Being busy as I have been on Fast9 and currently The Batman, it should be said it is hard to muster up the fuel to write some long essay for my own gratification.
But if you start to do something then you’ve at least begun the journey, right?
So what have I done to begin this “stay-at-home” period. I broke out the traditional materials and practiced with some mini painting in a postcard sized book that I had begun way back in a Sept 2018 post. I had since tried 3 other paintings (below) and the fourth is the one I did last night.
Tuesday, 23 October 2018
Wednesday, 18 July 2018
SketchUp feature
The guys over at SketchUpUK spoke to me about my use of their program in my day to day work...
Check it HERE
Check it HERE
Tuesday, 6 February 2018
Practice/learning. Interior lighting
So between projects (and partially becase of a current project) I felt I wanted to practice more with lighting within 3D space. As digital modelling isn't quite the same as switching on a normal light bulb, I wanted to play with settings to see if I could further grasp how to recreate a 'look' for my concept art.
My fundamental inspiration came from using a recognisable film frame and rereating a set rather than simply making something up and hoping it looked right. Also the first 20minutes of a great panel discussion with John Knoll at Star Wars Celebration 2016 gave a similar, more polished example of what I was thinking of.
So as you can see below, this is my current desktop wallpaper. A Star Destroyer hangar bay from Jedi I believe...
The first thing was to match the perspective and camera view which can be done pretty effectively using MatchPhoto in SketchUp. I began by blocking out the space that was visible. No point in building outside of the camera view. Let's be cost/time effective ;)
The red highlighted area is a note that I never intended on building outside of the hangar. It would be painted or photbashed in as a background element.
The foreground gantry really sits quite far back in terms of the shot but realistically you can recognise the forground element is actually shot footage on a matte.
Detail was never the intention with this practice build. I blocked in the notable forms and of course light sources. The Imperial Shuttle (below, red), I grabbed from the SU warehouse so kudos to the person who built it. Highlighted below in yellow is a very large spot light source (I should mention I was using Podium as my rendering software). The green scribbles are omni light sources. Used to light the general area they are placed without a specific direction.
A reverse view shows the model build and lack of any detail behind the 'camera lens' (red).
A cross-section of the build shows how the entire set was encased to remove any 'outside' light that may affect the interior space.
RENDERING
So the first render was literally to see what would happen before I turned on any lights. The main source of light came from 'outside' the set before I had taken the time to box everything in as described above.
It's pretty dark at this point, so lets turn on the lights.
The huge bars of light that go around the opening I set with 'intensity' turned on but for the vertical light panels on the side and blue glow from the elevator I turned on to something like '10' to see what would happen. As you can see it's a total blow out of light. Too much from that outside spot light (something daft like '64'). All way too much but a starting point. Now to pull it back.
This was better. the vertical lights I dropped down to '6' I think and the outside spot light went down too '44' and was moved back a tad. It was at this point I realised the outside space was affecting the set as well and so I blocked it in with a black box to resemble space. Playing with lights and numbers proved helpful when I purposefully started with too much as it gave me something to work back to rather than say starting at lighting strength '1' and going up from there. It would have taken too long.
Now I'm not a 3D modeller (hence my use of SketchUp). I'm not sure I could call myself a 3D generalist either. For what I do and my process. This (half a days work so far) is enough to work with in concepting up. There is a general feel of the correct light levels beginning to come through and once brought in to Photoshop I would be able to make minor level adjustments much quicker than inside the model. Again, the idea of this test was to practice lighting a space (in this case a very large one).
With a very quick drop in of the background and a little adjustment you can see the beginnings of a set being concepted with a strong light source that is effective and realistic enough to work with...
My fundamental inspiration came from using a recognisable film frame and rereating a set rather than simply making something up and hoping it looked right. Also the first 20minutes of a great panel discussion with John Knoll at Star Wars Celebration 2016 gave a similar, more polished example of what I was thinking of.
So as you can see below, this is my current desktop wallpaper. A Star Destroyer hangar bay from Jedi I believe...
The first thing was to match the perspective and camera view which can be done pretty effectively using MatchPhoto in SketchUp. I began by blocking out the space that was visible. No point in building outside of the camera view. Let's be cost/time effective ;)
The red highlighted area is a note that I never intended on building outside of the hangar. It would be painted or photbashed in as a background element.
The foreground gantry really sits quite far back in terms of the shot but realistically you can recognise the forground element is actually shot footage on a matte.
Detail was never the intention with this practice build. I blocked in the notable forms and of course light sources. The Imperial Shuttle (below, red), I grabbed from the SU warehouse so kudos to the person who built it. Highlighted below in yellow is a very large spot light source (I should mention I was using Podium as my rendering software). The green scribbles are omni light sources. Used to light the general area they are placed without a specific direction.
A reverse view shows the model build and lack of any detail behind the 'camera lens' (red).
A cross-section of the build shows how the entire set was encased to remove any 'outside' light that may affect the interior space.
RENDERING
So the first render was literally to see what would happen before I turned on any lights. The main source of light came from 'outside' the set before I had taken the time to box everything in as described above.
It's pretty dark at this point, so lets turn on the lights.
The huge bars of light that go around the opening I set with 'intensity' turned on but for the vertical light panels on the side and blue glow from the elevator I turned on to something like '10' to see what would happen. As you can see it's a total blow out of light. Too much from that outside spot light (something daft like '64'). All way too much but a starting point. Now to pull it back.
This was better. the vertical lights I dropped down to '6' I think and the outside spot light went down too '44' and was moved back a tad. It was at this point I realised the outside space was affecting the set as well and so I blocked it in with a black box to resemble space. Playing with lights and numbers proved helpful when I purposefully started with too much as it gave me something to work back to rather than say starting at lighting strength '1' and going up from there. It would have taken too long.
Now I'm not a 3D modeller (hence my use of SketchUp). I'm not sure I could call myself a 3D generalist either. For what I do and my process. This (half a days work so far) is enough to work with in concepting up. There is a general feel of the correct light levels beginning to come through and once brought in to Photoshop I would be able to make minor level adjustments much quicker than inside the model. Again, the idea of this test was to practice lighting a space (in this case a very large one).
With a very quick drop in of the background and a little adjustment you can see the beginnings of a set being concepted with a strong light source that is effective and realistic enough to work with...
Tuesday, 2 January 2018
Thursday, 28 December 2017
Latest piece for project XPL0R3
Last design work of the year I imagine. More for my personal project "XPL0R3". Interiors for observation deck and main bridge will follow (at some point...). It's been a huge build. #sketchup #keyshot #photoshop Happy 2018!
Check it out on a full sreen here
Check it out on a full sreen here
Monday, 10 July 2017
Drone tanks
Finally some new stuff. Been sat on this for ages trying to find time to finish it.
I took a sketch I liked from my #20sevINKteen series and had previously mentioned in a tweet I was going to take it further so I did.
This was the result of some SketchUp and Photoshop
I took a sketch I liked from my #20sevINKteen series and had previously mentioned in a tweet I was going to take it further so I did.
This was the result of some SketchUp and Photoshop
Labels:
3Dmodel,
concept art,
concept design,
design,
keyshot,
podium,
sketchup,
tank,
vehicle,
war,
world war two,
ww2
Wednesday, 17 May 2017
Tuesday, 16 May 2017
Friday, 31 March 2017
Samsung. Sam-same?
So while I watched the Samsung S8 launch video I figured I'd have a bit of fun and design my own next gen mobile
Thursday, 26 January 2017
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