Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Monday, 10 September 2018

REAL painting .001

So I haven't propery touched the paints since the end of school. So that's about 15 years ago.

Along with my towering levels of admiration/love for Ralph McQuarrie and Syd Mead, I had long wanted to return to the traditional medium to attempt something similar. When Wayne Hagg released his Goauche tutorial, it finally gave me the kick in the butt to give it a go. I have 12 pages of A6 to fill and I may make it my mini project to have done by the end of the year.
Here are pics of my first ever attempt...
This is the final image scanned in. Generally happy but its an awkward reminder of the inexperienced me wanting to go too far with saturation. Hope to make the next one a little more 'earthy' and dulled down.

The small scale is typical of my attempts at traditional media and also not wanting to go so far astray on something over-sized that I feel out of my depth.

Often seen in behind the scene pics of McQuarrie and Meads work; a simple line drawing taped on top so I can keep in mind the original forms as I paint over the sketch.

Always prefer a toned base colour. Get rid of that nasty white paper :)

Working back to front so I can worry less about overspill

Nearly there. A contrasting vehicle for a focal point...

Tuesday, 2 January 2018

Thursday, 28 December 2017

Latest piece for project XPL0R3

Last design work of the year I imagine. More for my personal project "XPL0R3". Interiors for observation deck and main bridge will follow (at some point...). It's been a huge build. #sketchup #keyshot #photoshop Happy 2018!

Check it out on a full sreen here

Wednesday, 13 July 2016

project SPACE (soon to be renamed I imagine...)

So after a solid week and a bit of playing around with the model Ive put up the vehicle design. Lots of Sketchup and photoshop. Hope to develop the whole idea/world more in the future...

Wednesday, 2 March 2016

whats this PolyBrush?

So Im trying out this PolyBrush software. Currently free and in beta phase for about 30 days. Drawing within the program is quite intuitive, if a little fiddly when trying to position the workspace in a specific position. Plan on having fun with it over the coming days though. Here's a little test I did taking a random 'doodle' from PolyBrush in to Keyshot and then Photoshop.

Wednesday, 23 December 2015

Seasons Greetings

Merry Christmas time from me! Soon to come as always, my top 5 movies of the year 2015!!! Stay tuned...

Monday, 17 August 2015

Fan art? Really?...

I really don't make a habit of this but at the moment for my own reasons, Ive needed to slip into the past and draw what I grew up loving. Little would I have known that doing this exact thing would be called 'Fan Art' back then and depending on who you talk to now, can have both positive and negative implications. None the less this is MY fan art. Its not official and its my interpretation. Enjoy :)

Wednesday, 12 August 2015

Thursday, 30 July 2015

Chase down

Lot of painting and textures in this. Felt I leveled up on this one haha lets see I keep it at that level next time

Wednesday, 29 July 2015

Friday, 17 July 2015

Wednesday, 8 July 2015

CCTV GunCam

An evolution in the CCTV policed state we live in. This keeps people 'in line'.
Sketchup/Keyshot/Photoshop

Saturday, 24 January 2015

It's been chilly

So I've been messing around with cold settings. These aren't done to a 'completed' standard as they were more like experiements

Saturday, 10 January 2015

First of 2015

Happy New Year.

To get going on this year I started by throwing all my programs together for once so the following is a random attempt at SketchUp, dropped into Keyshot for a general render pass and then finished in Photoshop as standard. I liked the process. Need hell of a lot more 3D practice of course. Maybe try a robot head next?

Thursday, 18 December 2014