Wednesday, 16 November 2016

Development process

So I originally really liked one of my Inktober doodles of a jeep type vehicle. Here it is below as a reminder...


First stop was to convert this vehicle into a 3D model. Dragged out some approximate lines to follow in SketchUp and started to knock the body together. Kept it at a relative scale incase detailing went as far as correct texture placement but ultimately (at this point in time) it hasn't gone that far.


On previous models (X-Wing and Shirase Explorer) I used the opportunity to take my time and develop a model that was detailed further than it necessarily needed to be. It's been good practice in the past and helps me feel I could comfortably work on high end projects with this low-poly program. On this occasion the model only went as far as interior seats and hinged doors. The rest of the exterior was enough to work on top of post render. And as a bog standard output from Keyshot here is what it produced...


Now I could have, and still may do, take that rendered sheet and really work on it to a point that shows the finished concept but from here I wanted to throw it straight into an active scene so I set up a shot with other vehicles and rendered that out. Note the mid-air cars and bike. Something had to produce a smashy attack but until the last minute I really wasn't sure what it would be...


So I took that image which I rendered out with transparancy 'on' so that I could easily place buildings and sky in behind it and got to this final image. I always felt it was some form of military or police jeep but thought I'd put them up against something unusual.

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